Your Quest

  • Explore
  • Solve Riddles
  • Swipe Treasure
  • Meet NPCs

  • The MetaVerse

    Game Mechanics


    • Players use energy to move across the land and to interact with objects or converse with NPC’s. This ‘energy’ is in the form of a fraction of bitcoin, for the purposes of the Land we refer to usage in these ways as ‘energy’.
    • Certain interactions will use up more energy than other actions. Such as climbing a mountain, or digging a hole, is more energy/time consuming that simply walking from one near location to another near location.
    • Some areas are more dangerous for the average person, such as swamps, volcanic areas, high mountain reaches and similar. In these areas even moving around might cost more energy.
    • Due to the collaborative design nature of the Land developers of specific areas can place the energy cost for movement or interaction in their areas at their own chosen values.
    • Finding hidden treasure can replenish your energy.

    Exploration, Lore & Trade

    • Most RPG’s are combat focused. MetaNet Land is not.
    • The Land is focused on allowing the player(s) to explore the boundless land and through this exploration find new and ancient lore told in story and mythical format.
    • There are NPC’s in the land, some of which you can buy ingame items from and some of which you can buy real world products and services from.
    • As an advanced player you will be able to setup your own NPC who will remain in the land for others to interact with, learn from and/or trade with.
    • All energy interactions with specific NPC’s go to the real world persona of the representative NPC.

    Development & Collaboration

    • The Land is designed in such a way that interactions with areas, NPC’s, questing, or similar, can be set so that the collaboraters and designers of those areas are the recipients of the players energy.
    • Collaborators can design small houses, areas, towers, villages, cities, islands or entire nations.

    Items (not integrated)

    • You can pick up collectable items, common, rare or unique.
    • Collectable pets.
    • Reagents for crafting
    • Transferable items, to wallets and other games.